Ian Bogost is an American academic and video game designer. He holds a joint professorship in the School of Literature, Media, and Communication and in Interactive Computing in the College of Computing at the Georgia Institute of Technology, where he is the Ivan Allen College of Liberal Arts Distinguished Chair in Media Studies.[1] He is the author of Alien Phenomenology or What It's Like to be a Thing, of Unit Operations: An Approach to Videogame Criticism and Persuasive Games: The Expressive Power of Videogames as well as the co-author of Racing the Beam: The Atari Video Computer System and Newsgames: Journalism at Play. His Atari 2600 game, A Slow Year, won two awards, Vanguard and Virtuoso, at IndieCade 2010.[2] Bogost also released Cow Clicker, a satire and critique of the influx of social networking games. https://en.wikipedia.org/wiki/Ian_Bogost

A zine (/ziːn/ ZEEN; short for magazine or fanzine) is a small-circulation self-published work of original or appropriated texts and images, usually reproduced via a copy machine. Zines are the product of either a single person or of a very small group, and are popularly photocopied into physical prints for circulation. https://en.wikipedia.org/wiki/Zine (more)

Cyan, Inc., also known as Cyan Worlds, Inc., is an American video game developer. Founded as Cyan Productions by brothers Rand and Robyn Miller in 1987, the company is best known as the creator of the Myst series. https://en.wikipedia.org/wiki/Cyan_Worlds (more)

Myst is a graphic adventure puzzle video game designed by the Miller brothers, Robyn and Rand. It was developed by Cyan Worlds, Inc., published by Broderbund, and initially released for the Macintosh personal computer platform in 1993. In the game, players travel via a special book to the island of Myst. There, players solve puzzles, and by doing so, travel to four other worlds, known as Ages, which reveal the backstory of the game's characters. https://en.wikipedia.org/wiki/Myst virtual world

creator of Passage and other unusual computer games

Mark Bernstein contemplates Wiki nature. Part of his discomfort comes from trying to have this nature be tightly consistent across WikiTypes. Besides, my first encounter with WikiSym was a keynote about Nobitic wikis. I don't do Open-source software. One of the key themes of Neo-Victorian Computing is distrust of Collaboration; "participatory" sounds nice but great software comes from the Passion and insight of one or two creators (auteur theory), not from alliances and committees.... I propose that a fourth distinctive feature of wikis is that they are nominative: to link to something, you have only to name it (Naming Things). And, if you name something, you link to it (Link As You Think).

School is boring for lots of kids, regardless of Intelligence level (assumption alert - is there such a thing as an 'intelligence level'? it seems to presume a single number rating - IQ). (more)

Mark Bernstein meme: Intimate, ecogenic, or nobitic? (more)

attempt to create a "realistic" large-scale environment (simulation) on a computer (more)

Game-rule of getting your email inbox down to 0 items, because you delete, archive, file everything promptly.

I don't aim for Inbox Zero or a completed To-do List, or an estimated Development Queue. I prioritize, I get done what I can.

writer

Google To-do list and NoteTaking app. For android and then available as webapp.

Habbo (formerly known as Habbo Hotel) is an online community aimed at teens and young adults.[1] Habbo is owned and operated by Sulake, a Finnish company. Founded in 2000, Habbo has expanded to nine online communities (or "hotels"), with users from more than 150 countries. Since August 2012, more than 273 million avatars have been registered with an average of 5 million unique visitors per month. https://en.wikipedia.org/wiki/Habbo

VRChat is a free-to-play massively multiplayer online virtual reality social platform created by Graham Gaylor and Jesse Joudrey. It allows players to interact with others as 3D character models. The game was released for Microsoft Windows as a standalone application compatible with the Oculus DK1 development kit on January 16, 2014, and via Steam's early access program on February 1, 2017. It supports the Oculus Rift, Oculus Rift S, Oculus Quest, and the newly added Oculus Quest 2 via the Oculus Store, the HTC Vive series, Windows Mixed Reality headsets and the Valve Index through SteamVR. Notably, it also supports full-body humanoid avatar tracking via Vive Trackers, though none of these accessories are mandatory to play. https://en.wikipedia.org/wiki/VRChat

Second Life developer Linden Lab has been acquired by an investment group led by Randy Waterfield and Brad Oberwager. (more)

A Proof-of-Stake chain utilizing secure JavaScript smart contracts to rapidly build and deploy DeFi... Mark Miller, Dean Tribble... Bill Tulloh was a market manager at smart contract pioneer AMiX. https://agoric.com (more)

Jared Pereira: Tools and Schools. This feels like an especially vital time to be working on tools for thought, with projects like roam and quantum.country out there. (more)

older

This is the publicly-readable WikiLog Digital Garden (20k pages, starting from 2002) of Bill Seitz (a Product Manager and CTO). (You can get your own pair of garden/note-taking spaces from FluxGarden.)

My Calling: Reality Hacking to accelerate Evolution by increasing Freedom, Agency, and Leverage of Free Agents and smaller groups (SmallWorld) via D And D of Thinking Tools (software and Games To Play).

See Intro Page for space-related goals, status, etc.; or Wiki Node for more terse summary info.

Beware the War On The Net!

shield

Current:

My Coding for fun.

Past:

https://www.linkedin.com/in/billseitz/

Agile Product Development, Product Management from MVP to Product-Market Fit, Adding Product To Your Startup Team, Agility, Context, and Team Agency, (2022-10-12) Accidental Learnings of a Journeyman Product Manager

My Coding

Oligarchy; Big Levers, Theory of Change, Change the World, (2020-06-27) Ways To Nudge Future; Network Enlightenment, Optimistic Near Future Vision; Huge Invention; Alternatives To A College Degree; Credit Crisis 2008; Economic Transition; Network Economy; Making A Living; Varieties Of Info Technology Jobs; Generative Schooling; Product Oriented Unschooling; Reality Hacker; A 20th Century Economic Theory

FluxGarden; Network Enlightenment Ecosystem; ThinkingTools Interaction as Medium; Hypermedia Pattern Language; Everyone Needs Their Own ThinkingSpace; Digital Garden; Virtual ThinkingSpace; Thinking Tools Companies; Webs Of Thinkers And Thoughts; My CollaborationWare History; Wiki Proliferation; Portal Collaboration Roadmap; Wiki For GroupWare, Overlapping Scopes Of Collaboration, Email Discussion Beside Wiki, Wiki For CollaborationWare, Collaboration Roadmap; Sister Sites; Wiki Hack

Personal Cloud; 2018-11-29-NextOpenInfrastructure, 2018-11-15-BooksVsTweets; Stream/Flow Vs Garden/Stock

Social Warrens; Culture War; 2017-02-15-MindmapCultureWarSocialMediaEconomy; Cultural Pluralism

Fractally Generative Pattern Language, Small Tribe, SimplestThing, Becoming A Reality Hacker, Less-Bullshit Living, The Craft; Games To Play; Evolution, Hack Your Life With A Private Wiki Notebook, Getting Things Done, And Other Systems

Digital Therapeutics, (2021-05-26) Pondering a Mental Health space, CoachBot; Inside-Out Markov Chain

Book list, Greatest Books

To Write

digital garden search engine

Recent Key Pages Archive

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